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	| 如何用C#来实现以动画的方式显示图像(2) | 
   
  
	| [阅读次数:1233次]  [发布时间:2010年9月8日] | 
   
  
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	 四、以分块效果显示图像 
原理:首先将图分为几块, 再使用 bitmap 类的 clone方法从原图指定的块中复制图像, 最后将这些块依次显示出来便可。 
代码: 
 
  private void button1_click(object sender, eventargs e) 
  { 
  graphics g = this.panel1.creategraphics(); 
  g.clear(color.white); 
  int width = mybitmap.width; 
  int height = mybitmap.height; 
  //定义将图片切分成四个部分的区域 
  rectanglef[] block ={ 
  new rectanglef(0,0,width/2,height/2), 
  new rectanglef(width/2,0,width/2,height/2), 
  new rectanglef(0,height/2,width/2,height/2), 
  new rectanglef(width/2,height/2,width/2,height/2)}; 
  //分别克隆图片的四个部分 
  bitmap[] mybitmapblack ={ 
  mybitmap.clone(block[0],system.drawing.imaging.pixelformat.dontcare), 
  mybitmap.clone(block[1],system.drawing.imaging.pixelformat.dontcare), 
  mybitmap.clone(block[2],system.drawing.imaging.pixelformat.dontcare), 
  mybitmap.clone(block[3],system.drawing.imaging.pixelformat.dontcare)}; 
  //绘制图片的四个部分,各部分绘制时间间隔为0.5秒 
  g.drawimage(mybitmapblack[0], 0, 0); 
  system.threading.thread.sleep(1000); 
  g.drawimage(mybitmapblack[1], width / 2, 0); 
  system.threading.thread.sleep(1000); 
  g.drawimage(mybitmapblack[3], width / 2, height / 2); 
  system.threading.thread.sleep(1000); 
  g.drawimage(mybitmapblack[2], 0, height / 2); 
  } 
 |   
五、以淡入淡出效果显示图像 
原理:使用 imageattrributes 类的 setcolormatrix() 方法设置颜色, 调整矩阵实现淡出的效果. 此类还可以对颜色进行校正, 调暗, 调亮和移除等。 
代码: 
 private void button1_click(object sender, eventargs e) 
  { 
   
  try 
  { 
  graphics g = this.panel1.creategraphics(); 
  g.clear(color.gray); 
  int width = mybitmap.width; 
  int height = mybitmap.height; 
  imageattributes attributes = new imageattributes(); 
  colormatrix matrix = new colormatrix(); 
  //创建淡入颜色矩阵 
  matrix.matrix00 = (float)0.0; 
  matrix.matrix01 = (float)0.0; 
  matrix.matrix02 = (float)0.0; 
  matrix.matrix03 = (float)0.0; 
  matrix.matrix04 = (float)0.0; 
  matrix.matrix10 = (float)0.0; 
  matrix.matrix11 = (float)0.0; 
  matrix.matrix12 = (float)0.0; 
  matrix.matrix13 = (float)0.0; 
  matrix.matrix14 = (float)0.0; 
  matrix.matrix20 = (float)0.0; 
  matrix.matrix21 = (float)0.0; 
  matrix.matrix22 = (float)0.0; 
  matrix.matrix23 = (float)0.0; 
  matrix.matrix24 = (float)0.0; 
  matrix.matrix30 = (float)0.0; 
  matrix.matrix31 = (float)0.0; 
  matrix.matrix32 = (float)0.0; 
  matrix.matrix33 = (float)0.0; 
  matrix.matrix34 = (float)0.0; 
  matrix.matrix40 = (float)0.0; 
  matrix.matrix41 = (float)0.0; 
  matrix.matrix42 = (float)0.0; 
  matrix.matrix43 = (float)0.0; 
  matrix.matrix44 = (float)0.0; 
  matrix.matrix33 = (float)1.0; 
  matrix.matrix44 = (float)1.0; 
  //从0到1进行修改色彩变换矩阵主对角线上的数值 
  //使三种基准色的饱和度渐增 
  single count = (float)0.0; 
  while (count < 1.0) 
  { 
  matrix.matrix00 = count; 
  matrix.matrix11 = count; 
  matrix.matrix22 = count; 
  matrix.matrix33 = count; 
  attributes.setcolormatrix(matrix, colormatrixflag.default, coloradjusttype.bitmap); 
  g.drawimage(mybitmap, new rectangle(0, 0, width, height), 
  0, 0, width, height, graphicsunit.pixel, attributes);
private void button1_click(object sender, eventargs e) 
system.threading.thread.sleep(200); 
  count = (float)(count + 0.02); 
  } 
  } 
  catch (exception ex) 
  { 
  messagebox.show(ex.message, "信息提示"); 
  } 
  } 
   
  private void button3_click(object sender, eventargs e) 
  { 
   
  try 
  { 
  graphics g = this.panel1.creategraphics(); 
  g.clear(color.gray); 
  int width = mybitmap.width; 
  int height = mybitmap.height; 
  imageattributes attributes = new imageattributes(); 
  colormatrix matrix = new colormatrix(); 
  //创建淡出颜色矩阵 
  matrix.matrix00 = (float)0.0; 
  matrix.matrix01 = (float)0.0; 
  matrix.matrix02 = (float)0.0; 
  matrix.matrix03 = (float)0.0; 
  matrix.matrix04 = (float)0.0; 
  matrix.matrix10 = (float)0.0; 
  matrix.matrix11 = (float)0.0; 
  matrix.matrix12 = (float)0.0; 
  matrix.matrix13 = (float)0.0; 
  matrix.matrix14 = (float)0.0; 
  matrix.matrix20 = (float)0.0; 
  matrix.matrix21 = (float)0.0; 
  matrix.matrix22 = (float)0.0; 
  matrix.matrix23 = (float)0.0; 
  matrix.matrix24 = (float)0.0; 
  matrix.matrix30 = (float)0.0; 
  matrix.matrix31 = (float)0.0; 
  matrix.matrix32 = (float)0.0; 
  matrix.matrix33 = (float)0.0; 
  matrix.matrix34 = (float)0.0; 
  matrix.matrix40 = (float)0.0; 
  matrix.matrix41 = (float)0.0; 
  matrix.matrix42 = (float)0.0; 
  matrix.matrix43 = (float)0.0; 
  matrix.matrix44 = (float)0.0; 
  matrix.matrix33 = (float)1.0; 
  matrix.matrix44 = (float)1.0; 
  //从1到0进行修改色彩变换矩阵主对角线上的数值 
  //依次减少每种色彩分量 
  single count = (float)1.0; 
  while (count > 0.0) 
  { 
  matrix.matrix00 = (float)count; 
  matrix.matrix11 = (float)count; 
  matrix.matrix22 = (float)count; 
  matrix.matrix33 = (float)count; 
  attributes.setcolormatrix(matrix, colormatrixflag.default, coloradjusttype.bitmap); 
  g.drawimage(mybitmap, new rectangle(0, 0, width, height), 
  0, 0, width, height, graphicsunit.pixel, attributes); 
  system.threading.thread.sleep(20); 
  count = (float)(count - 0.01); 
  } 
  } 
  catch (exception ex) 
  { 
  messagebox.show(ex.message, "信息提示"); 
  } 
  } 
 
  
六、以左右对接的方式显示图像 
原理:首先将图像分为左右两部分, 然后分别显示。 
代码: 
 
 private void button1_click(object sender, eventargs e) 
  { 
  //以左右对接方式显示图像 
  try 
  { 
  int width = this.mybitmap.width; //图像宽度 
  int height = this.mybitmap.height; //图像高度 
  graphics g = this.panel1.creategraphics(); 
  g.clear(color.gray); //初始为全灰色 
  bitmap bitmap = new bitmap(width, height); 
  int x = 0; 
  while (x <= width / 2) 
  { 
  for (int i = 0; i <= height - 1; i++) 
  { 
  bitmap.setpixel(x, i, mybitmap.getpixel(x, i)); 
  } 
  for (int i = 0; i <= height - 1; i++) 
  { 
  bitmap.setpixel(width - x - 1, i, 
  mybitmap.getpixel(width - x - 1, i)); 
  } 
  x++; 
  this.panel1.refresh(); 
  g.drawimage (bitmap,0,0); 
  system.threading.thread.sleep(10); 
  } 
  } 
  catch (exception ex) 
  { 
  messagebox.show(ex.message, "信息提示"); 
  } 
  } 
 |   
	
  
	
	
  
	
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